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                    The Kids on the Net Guide to Writing a Hypertext 
                    Adventure Writing the 
                  adventure itselfAdventure Island has been designed so that you can create an 
                  island that other people are able to visit and explore. You 
                  can create descriptions for each area of your island, and these 
                  can be written in either the style of a story, diary or guide.
 You can include on your island areas that will trap an unsuspecting 
                  visitor, and force them to start again, as well as including 
                  four clues that, once found, will allow the visitor to escape 
                  from the island and back to civilisation.
 
 Technology points.
 It's always best to sketch out your ideas on paper, then type 
                  the descriptions and edit it in a word processor, and only when 
                  it is as good as it can be, transfer it onto the Adventure Island 
                  tool.
 
 How to write the text in each area.
 There are several ways that you may want to write the text for 
                  your island.
 You may wish to write the text as parts of a diary or journal 
                  you kept when you were isolated on the island. For this type 
                  of text you would write in the first person and use “I 
                  see a…” or “we walked towards the…” 
                  You can even decide whether your dairy will record events as 
                  they happened, in the present tense, or whether they were recorded 
                  later, in the past tense. A visitor to your island would then 
                  read the text of your time on the island.
 You may choose to write the text in the second person, guiding 
                  a visitor around your island. In this case you would use terms 
                  such as “You can see…” or “You walk 
                  towards…” and write in the second person.
 Finally, you may choose to write the descriptions in the third 
                  person. For this writing you would use terms like “He 
                  began to walk towards the…” or “She stopped 
                  and looked at the…” This style would become more 
                  of a story as the visitor reads through the text.
 Method for 
                  the project.Kensuke’s Kingdom by Michael Morpurgo.
 Read the chapter “Ship’s Log”. This is written 
                  in the second person, and consists of dairy entries.
 Read on and discuss the story.
 Read the remaining chapters of the book. Although they are written 
                  in the first person, now it is as a story.
 Compare the styles.
 Discuss how the styles vary between chapter 3 and the rest of 
                  the book. Which style would be suitable for the class / group 
                  to reproduce, or would writing in the second person be the style 
                  preferred.
 The Stages 
                  involved.Stage 1:Request a username and password.
 Send an email to Kids on the Net expressing an interest in Adventure 
                  Island. We will send you a username and password to enter the 
                  Adventure Island tool.
 Stage 2: Begin using the Adventure 
                  Island tool.Log in using the teachers username and password you were given.
 Stage 3: Enter your school name. Stage 4: Your island name.Choose the name of your island. (This will be displayed on the 
                  islands page).
 Stage 5: Choose an island design.Select one island from the list of maps available. At this point 
                  using a whiteboard would be a useful way to involve the whole 
                  class.
 Stage 6: The starting point.Choose where visitors will ‘land’ when they arrive 
                  at your island.
 Stage 7: Pupil password.Set up a pupil password, making sure that the class / group 
                  remember it. This will allow pupils to enter the text description 
                  section.
 Stage 8: Log out.Return to the main page of the tool.
 Stage 9: Pupil log in.Allow pupils to log in using the pupil password you created, 
                  along with the name of their school/ group.
 Stage 10: Choose areaClick on the coordinate that you are going to describe.
 HINT: allocate pupils with the 
                  numbers 1 – 36 before this point, so that they are able 
                  to select their location and continue working. Let them use 
                  a computer to see their part of the island, and ask them to 
                  jot down notes for that area. (See the teaching notes for more 
                  details).
 At this point, discuss the areas with the whole class.
 Talk about all the areas on the island, and decide if you are 
                  going to include any ‘dead ends’ and ‘traps’ 
                  that will require the visitor to start again.
 Stage 11: Enter the ‘clues’ 
                  textSelect groups that will enter the text for the four clues and 
                  the page that allows the visitor to ‘escape’ from 
                  the Island.
 Stage 12: Log out of the pupil 
                  sectionReturn to the main page.
 Stage 13: Log into the teacher 
                  area Stage 14: Edit the textCheck the pupil’s work for spelling and punctuation errors. 
                  Ensure the text is written in the correct person (1st, 2nd or 
                  3rd) depending on the style decided at the start of the project.
 Stage 15: Add linksAt this point you can begin to add the links from area to area.
 You may choose to make the areas link to all others, and allow 
                  visitors to wander around randomly, or you may decide to create 
                  a ‘path’ around the island that a visitor will have 
                  to follow.
 HINT: it may be an idea to use 
                  a grid drawn on the board so that the class can decide which 
                  directions are available from each area.
 If you are going to include ‘dead ends’ or ‘traps’ 
                  remember not to link back to previous squares, otherwise a visitor 
                  can escape!
 Stage 16: Add the cluesSelect the four areas that will contain the clues by ticking 
                  the box on the relevant page.
 HINT: if you have created a ‘path’ 
                  around your island, one of the clues will have to be placed 
                  in the final square that a visitor reaches.
 Stage 17: Alter the passwordChange the pupil password to prevent any pupils from changing 
                  the text of locations once it has been completed.
 Stage 18: Log out Stage 19: Completion Notify Kids on the Net that you have completed your island.
 Stage 20: ActivationWe will check the text and then remove your username and password, 
                  and activate your island so that your school and others are 
                  able to explore around it.
 Extending 
                  the Hypertext Story Project.This is just one possible structure for a hypertext. You may 
                  wish to experiment with other types of hypertext writing.
 You can use other features of 
                  the Web to add interest to stories.- Alternative endings, where there is one beginning, then everyone 
                  in the class writes a possible ending. On the Web, the reader 
                  would be able to select a link or perhaps a click a button allowing 
                  the computer to select a random ending from among those possible.
 - Tell a story from different points of view. Have everyone 
                  write the beginning of a story from a particular character's 
                  viewpoint (e.g., arriving at a haunted house) and then write 
                  one middle of the story collaboratively together (the ghosts 
                  appear and cause mayhem) then the children can each write an 
                  ending from their characters' point of view (see Over 
                  the Rainbow for an example).
 - Write a collection of stories or poems or features on a single 
                  theme, and link them with a front page theme graphic, such as 
                  a map (e.g. for stories set in parts of a desert island), a 
                  quilt (see the Noon 
                  Quilt) or a string of lamps perhaps (which would suit a 
                  series of poems about Diwali). Clicking on different squares 
                  of the quilt or areas of the map would bring up the individual 
                  pieces. By writing collaboratively in this way the whole work 
                  becomes more than the sum of the parts, and it's an attractive 
                  way to present a collection of writing on a theme.
 
 Kids on the Net does not have templates (yet - but watch this 
                  space!) for these types of stories, but if you need help in 
                  transferring your stories into web pages, please get in touch 
                  with us.
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